Month: January 2012

Sign up for an interview with TUAW at Macworld|iWorld 2012

Posted by on January 21, 2012

Do you have an awesome app, accessory or hardware product you'd like to demo for the TUAW audience? We'd love to see it. While we're going to focus on what's on the Macworld|iWorld floor during the event, we'd like to take the opportunity to talk to anyone at the event for later publication.

In particular, if you have a hot new unreleased product you're excited about, we'd like to see it. Similarly, if you've enjoyed stellar success on the App Store, tell us your story. We only have a limited number of interview times, so you'll have to use this form to apply.

We'll be recording interviews on Wednesday and Thursday (Jan. 25-26), so let us know when you want to sit down and chat.

Sign up for an interview with TUAW at Macworld|iWorld 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Sat, 21 Jan 2012 21:30:00 EST. Please see our terms for use of feeds.

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Discount on 360|MacDev and a chance to win a free pass

Posted by on January 20, 2012

Last year's 360|MacDev was filled with good food and great company, plus sessions with some of the best developers in the world. The annual event in Denver is one of the must-attend Mac developer conferences out there if you want to learn from the best.

This year's conference is almost upon us, but there's still room to attend. Check out the conference schedule, and if you see what you like, use the code "TUAWRocks" (no quotes) to get 20% off your pass.

Better still, caption the pic of developer Mike Lee, seen below, exercising his Second Amendment rights. Next week we'll pick a winner of a free pass to 360|MacDev! Rules below. Keep it tasteful.

  • Open to legal US residents of the 50 United States and the District of Columbia who are 18 and older.
  • To enter leave a comment on this post captioning the image of Mike Lee.
  • The comment must be left before MONDAY, January 23, 11:59 PM Eastern Time.
  • You may enter only once.
  • One winner will be selected in a random drawing.
  • Prize: Pass to 360|MacDev Conference Feb. 3-4, 2012 (Value: US$300)
  • Click Here for complete Official Rules.

Discount on 360|MacDev and a chance to win a free pass originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 20 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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iBooks Author: Under the hood

Posted by on January 19, 2012

I spent a good bit of time this morning taking a peek under the hood at iBooks Author and the files it builds. By request, here is a quick summary of some of the information I gathered on the topic. I warn you that this is going to be a non-generalist post, so do feel free to skip ahead on the site if this kind of info isn't really your thing.

The iBooks format appears to be an EPUB-like variant specific to Apple. Like EPUB, it's a zipped up file that contains an archive of the materials that make up the book. Inside, you find an Open Packaging folder and a META-INF Open Container Format folder, with its container.xml file. Unlike EPUB with its application/xhtml+xml mimetype, .ibooks uses application/x-ibooks+zip.

There are numerous other small differences. For those I defer to Jim Dovey, who tweeted expertly on the subject this morning.

If you re-name .ibooks files to .epub, they are just close enough to EPUB that you can read them into Adobe Digital Editions and Calibre. From Calibre, you can then export to EPUB although my tests show that you lose many of the fine details specific to Apple's extensions. It's so easy, however, to export directly to an iPad running iBooks 2, that you may not need to use this approach to recover EPUB files.

You cannot directly export from Author to EPUB, nor can you import EPUB files back in. Projects are saved in .iba files. These are zipped archives, containing an XML index file and the resources used in the project. It seems very iWork-like from a save-file point of view.

Publishing creates an .itmsp bundle and launches iTunes Producer as usual. You'll find the same kinds of files inside as you would if you use the app to upload directly: a manifest, a product image, and the ibooks file rather than the standard EPUB.

Under the hood, iBooks Author seems to contain many of the same frameworks as Pages. If you're looking for Pages 2012 or iWork 2012, well, this may be it. As tools go, I was impressed at how well integrated the accessibility authoring features were, but more about those in a separate post.

As for the advanced authoring tools, I found them easy to use and simple to add. A video of a couple of these, created in just seconds, follows.

iBooks Author: Under the hood originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 19 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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Zynga picks up four more mobile gaming companies

Posted by on January 19, 2012

Mobile/social game giant Zynga has made four more acquisitions in mobile gaming, having already picked up quite a few iOS and mobile development companies in the past. This time around, the biggest pickup is a company from Germany named Gamedoctors, makers of the very popular ZombieSmash title. Page44 Studios is the second purchase. They did work on the also very popular mobile version of World of Goo (though Page44 isn't the actual developer of the original game; that's 2D Boy). Hiplogic and Astro Ape Studios are the last two purchases, each with their own libraries of a few mobile titles.

Zynga is building up quite a library of mobile developers and their titles, though we're not actually sure why yet. Most of the developers Zynga has acquired haven't actually put many other titles out on the App Store. Presumably all of these developers are working on something, and Zynga will probably use its new acquisitions to expand its social expertise into the mobile space as well, but the company's strategy hasn't become clear.

Stockholders are waiting on that strategy. The company had its IPO late last year at $10, but since then the stock has foundered and sits at just below $9. If Zynga wants to get that stock price rolling, Wall Street will want to see some action out of all of this spending.

Zynga picks up four more mobile gaming companies originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 19 Jan 2012 02:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Run Roo Run HD

Posted by on January 17, 2012

5th Cell is the developer behind the very popular Scribblenauts (which was released on iOS to great acclaim last year, and just had a new level pack update), and it recently brought a new title to the App Store called Run Roo Run. 2D platforming is a genre that's almost as old as videogames themselves (Mario, who you may know, is the grandfather of jumping around on 2D platforms), and as far as I'm concerned, Run Roo Run is a master class in 2D platforming design.

It also has the added benefit of being a running title of sorts, and a puzzle game as well. The idea is that you, as Roo, a very cute Australian kangaroo, have lost a little blue buddy, and it's your job to jump across the Aussie landscape, over and around various obstacles, to save your friend. But your run is broken up into a series of stages that consist of one screen each, and so the goal is to keep the constantly running Roo jumping at just the right times to make it to the end of the screen and onto the next one.

The action starts simple, but soon double jumps are added, and then the ability to slow Roo down or speed him up, and then you can swing on things, and just like Cut the Rope, a series of relatively simple elements can be combined into some very ingenious puzzles. Also like Cut the Rope, all of the action is crystal clear to see and understand, and the colorful graphics (especially on the iPad's HD version) and very chill Aussie soundtrack make this one a pleasure to play through. It's well polished, excellently designed, and for a 2D platforming fan like myself, every new stage is like another dish at an all-you-can-eat jumping buffet. And every level is timed and rewarded with gold, silver, or bronze medals, so there's lots of drive, even once you've conquered a simple one, to go back and do it perfectly the first time around.

Run Roo Run is a great title, and shows that 5th Cell has really fallen in love with Apple's platform (of course, the big sales from Scribblenauts probably didn't hurt that emotion, either). It's available for 99 cents on iPhone, or for $1.99 on the iPad, with over 420 levels included, more showing up every week, and the option to buy some extra power-ups or convenience items via in-app purchase. Don't pass this one up, whatever you do.

Daily iPad App: Run Roo Run HD originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 17 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Tour Wrist

Posted by on January 16, 2012

I have to say, of all the product names that I heard and saw at CES 2012 last week (and there were plenty of them), TourWrist was by far my favorite. And the app is pretty interesting as well. It's a free download for iPhone and iPad that allows you to view the company's interactive 360 degree panoramic photos of various locations and interiors. Using the iOS' gyroscope and compass, you can move your iPhone or iPad around in real space, and view TourWrist's panoramas in full 360 degree splendor.

Yes, it's a little gimmicky (and obviously looking through the window of your iPad is no substitute for being somewhere, despite their marketing), but it works quite well, and heck, it's free anyway. TourWrist told us at CES that the company wants to use this kind of software for real estate tours or brand marketing, and in the app right now, you can see inside some homes for sale, or have a look around some famous retail locations, which essentially serve as paid ads for whatever brands they represent. Unfortunately, you can't move around the locations -- these are just photos, not actual 3D environments. But you can click from room to room to see various photos of wherever you're virtually touring.

TourWrist is, again, a free download from the App Store. There are some reported issues with crashing in the iTunes comments, but if you have an iPhone 4 or iPad 2, it should work just fine. "TourWrist"! How great is that name?

Daily iPad App: Tour Wrist originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 16 Jan 2012 19:00:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 10pm ET: Textbook case

Posted by on January 15, 2012

It's time again for the TUAW Talkcast! We'll be live on our usual TalkShoe meeting place, podcast fates and bandwidth permitting, starting at 10 pm Eastern time.

This week, we're looking ahead to the Apple NYC event focusing on the world of education. Hitting the books could have a whole new meaning before the week is out; we'll be talking with our in-house experts on all things iBooks, the lovely and talented Steve Sande & Erica Sadun (co-proprietors of Sand Dune Books) to get a sense of what Apple might have hidden away in its backpack.

We'll also run down the week's news out of the CES show in Las Vegas, where our tireless trio of correspondents did their level best to touch every iPad case and accessory on the floor. (Yes, they packed plenty of hand sanitizer.)

As always, the show only gets better when we have you as a part of it! To participate, you can use the browser-only Talkshoe client or download the classic TalkShoe Pro Java client; however, for maximum fun, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines: dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8. We'll get started as usual around 10pm ET, which is 7pm PT.

If you've got a headset or microphone handy on your Mac, you can connect via the free Blink, Zoiper or X-Lite SIP clients, and if you have SkypeOut credit you can use Skype to call. Snow Leopard Mac users and earlier can use the built-in VoIP connector in the TalkShoe client, but Lion users are out of luck (it requires Rosetta). Talk to you tonight!

Talkcast tonight, 10pm ET: Textbook case originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 15 Jan 2012 20:00:00 EST. Please see our terms for use of feeds.

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Apple’s plans for your living room: On Apple TV, “iTV”, Siri, and all the rest

Posted by on January 15, 2012

The "iTV" rumourmill -- speculation that Apple will be releasing a full-size television, screen and all -- is back to full speed again. I've long been skeptical about this possibility, but even I have to concede that we reached the "no smoke without fire" level some time ago. The rumours are too numerous and too persistent to not have some sort of substance to them.

Nevertheless, there's a few aspects of the most frequently repeated speculation that don't make sense to me; I'll explain which ones, and why, below. Want to add your own voice to the discussion? Jump into our comments section!

The future of video distribution

The big-picture issue that drives many of the rumours is the coming battle over how we, the viewers, will receive and pay for television content.

On the one hand, we have the status quo: "conventional" broadcast and subscription TV (over the air, cable, digital terrestrial or satellite). Pay TV income today is about $300 billion world-wide, with about $100 billion of that in the USA alone; that's a roughly equal split between advertising and subscription fees.

It's a highly incestuous market, in which content producers and content delivery firms are often owned by the same parent companies or bound to each other in complex webs of cross-licensing deals. However, cable TV firms acknowledge the tough times ahead as their business models are placed under threat by the wave of Internet based streaming. Still, though, no one's going to be keen to place the current huge incomes under any threat without some clear payoffs to a new business model.

And then there's the other hand. There's a common view that existing services like iTunes, Netflix, Hulu and other "over-the-top content" streams are glimpses of the future. A future where people pay for the individual shows or episodes they want and watch it whenever they choose, rather than being restricted by channel packages and schedules. If that's to be the future, though, there's massive uncertainty over how the giant media companies can get from here to there without going broke in the process. Smoothing over the disruption of a $300 billion industry isn't easy. Making turkeys vote for Christmas is even harder.

Will Apple be part of the efforts to push this change through, or will the Apple TV remain a "hobby"?

Apple TV vs "iTV"

Much of the recent speculation has focused on Apple's alleged plans to expand its existing Apple TV set-top box into a full blown screen-and-all television. I'm going to call this mythical device "iTV" here, for clarity, although I doubt it would ever ship with that name because that might cause confusion with UK broadcaster ITV.

I must confess, the idea of the iTV doesn't make much sense to me.

First, the big downside as I see it: Apple TV is, famously, barely more than a "hobby" for Apple because of low sales -- but a $1000+ premium HDTV is necessarily going to be a far harder sell than a $99 add-on. Plus, people simply don't change their living room TVs as often as they change most other gadgets in their life.

What are the potential upsides, though? Firstly, remember that most of the (slightly breathless) benefits that are being attributed to the iTV -- cord-cutting, disrupting existing pay TV business models, iTunes streaming, and so forth -- are just as applicable to the Apple TV as the iTV. Hence these are not reasons for Apple to create an iTV. It could tick all those boxes with some new Apple TV software or a new hardware version. The list of unique-to-iTV features is non-zero but makes for a far less compelling product.

Second, cabling. It's true that wiring in a TV isn't simple at all -- in fact it's one of those complicated areas of tech that Apple seems to delight in turning upside-down. However, I have reservations about Apple's ability to revolutionise here because people (I contend) expect to be able to plug all sorts of stuff into their TVs. Can you imagine a successful iTV that shipped without multiple inputs for component, HDMI, composite, and so forth? A TV which didn't allow the addition of a games console or a DVR or (shudder) a VHS player for the (double shudder) family's home movie collection? But if a TV has all those ports, how can it be any simpler to set up or use than existing ones?

Second, UI. I've used a few brands of HDTV and it's probably fair to say the on-screen displays are often workmanlike at best. Apple could bring some slick polish to this area. But... how often do you use these screens? Personally, I tweak the brightness levels on my TV a few times a week to account for changes in the ambient light level. That's about it. I don't think most consumers use these interfaces often enough to muster any wallet-opening enthusiasm about what they look like.

Third, AirPlay. Something that happens quite a lot in our household is for one of us to be viewing content, on a Mac or an iOS device, and want to share that with other people in the room. The ability to seamlessly shunt videos, pictures, and audio onto a television via AirPlay is extremely useful for this (although the lack of baked-in AirPlay support in OS X is a puzzle). However, it relies on the television already being on the right HDMI input. It would be more useful still if the AirPlay client was built into the TV itself so you could use it regardless of what was currently showing, or even if the TV was in standby. This is why we suggested that the Apple TV is a compelling accessory for the iPhone and iPad.

Does all of this add up to a solid set of reasons to junk an existing HDTV and buy an Apple iTV? I'd say not -- not for most people, anyway. The benefits are just too slim. Apple might find it an easier sell to target people who don't yet have an HDTV, but that by definition will be the less affluent and least tech-focused consumers; that's not a great market segment to pitch a premium device at. Apple could negate some of the disadvantages if it launched a cut-price device, but with margins generally pretty thin in the mainstream HDTV market it'd be left not making any money -- in which case, why bother?

Another minor point to finish off with: having watched someone wrestle a 27" iMac our of an Apple Store and across a 10 minute walk to his car recently, I'm not convinced Apple retail stores are really set up for such large-box purchases. Yet retail is such a significant part of Apple's success story that it's hard to imagine it being sidelined for iTV sales.

However, I could be wrong; Apple's a lot smarter than I am, so maybe it's found a compelling angle I've overlooked. Or perhaps the rumours are half-right, and Apple is going to revolutionize the world of video distribution -- but via the Apple TV, rather than an iTV. What forms might that revolution take?

The UI challenge

If over-the-top is to be the future of TV, there is a significant challenge coming regarding how that content is organised and presented to the user. Existing "browse" type UIs, whether the genre-based structure of iTunes or Netflix or the channel-centric nature of a traditional pay TV set-top box, don't really scale well to having hundreds of thousands of titles for a user to choose from. I'm also dubious about any "search" type UIs that rely on the user hunting-and-pecking an on-screen QWERTY keyboard via a remote control with an up/down/left/right block. It simply feels ungainly and awkward to me. Steve Jobs famously said he "cracked it"; do we really think he could be talking about something so kludgy?

One possible answer is to rely more heavily on personalised recommendations, rather like Amazon or TiVo. Indeed, I wouldn't be surprised to see this become an area Apple looks to innovate in -- perhaps by acquiring a startup, as they did for Siri. But no amount of recommendation smarts can hope to ever fully replace the search box, which will always require the user to somehow enter free-form text.

The Boxee Box solves this problem with a two-sided remote; the upper surface resembles the sparse Apple remote, with just seven buttons: up/down/left/right, select, play/pause, and menu. The flip side has a micro-sized QWERTY keyboard. It's alright, but the keyboard is tricky to type on and isn't backlit, presumably for battery life reasons. It's consequently very difficult to enter text in a dim home theatre room.

So how can Apple drive this forward, then?

The iPhone as a controller

Many people believe that iOS devices will be the answer. As they are blank slates for software to project a flexible and changing UI upon, the reasoning goes that they are perfect for this. They can display a five-way pad for basic UI navigation, transport controls during playback, and switch to an on-screen keyboard when that's a better choice. The existing Remote app for the iPad/iPhone that works with the Apple TV is a good example of this context-sensitive control.

This solution isn't without its charms, but I have some reservations. For one, there are households with more people than iOS devices -- particularly those with young children. If your son or daughter wants to watch cartoons, are you really going to hand over your iPhone so they can turn the TV on? Are you going to be happy to buy a $300 iPod touch to go with your $99 Apple TV?

Secondly, there's a growing demand these days for so-called "two screen viewing"; the TV showing a movie or program, viewers each with a smartphone in hand or computer in lap -- perhaps checking Facebook during ad breaks, or doing quick IMDb lookups to answer "who's that guy?" queries (I must confess, I do this a lot). Some broadcasters are starting to pick up on this and launch companion apps, such as the deal between Sky TV and zeebox; sporting leagues like the NBA or MLB in the States already produce such 'sideview' apps, and third parties like Yahoo's intoNow have similar capabilities.

iOS devices, of course, don't have deep multitasking. Are you going to be satisfied with having to switch away from your Twitter app halfway through writing a tweet so you can channel hop, mute an annoying advert, or -- even worse -- pause playback when the doorbell rings?

Also, you can't use an iOS device as a remote control without looking at it, because it's a flat sheet of undifferentiated glass. If you don't think that's a problem, next time you watch TV for an hour, make a point of always looking directly at the remote before every single button press. It sounds minor but it's surprisingly annoying.

Moreover, if you watch movies in a darkened room then your iPhone will default to eye-searing brightness levels. It's long annoyed me that the "adjust brightness automatically" setting doesn't go far enough in either direction.

For this reasons, whilst I accept that an iOS device can be a useful ancillary controller for a home audio-visual setup, I don't think it can be a compelling primary controller.

Siri

Much fuss has been made about the possibilities of using Apple's Siri voice-recognition technology for TV control, both for and against. I see upsides and downsides.

There's no doubt that voice recognition could be compelling for the "I want to watch the latest episode of Breaking Bad" use case -- in other words when you turn the television on knowing exactly what you want to do. It also appears that Siri's recognition engine is easily sophisticated enough to cope. Microsoft's Kinect for Xbox already supports this sort of thing, and is reasonably successful at it.

As with the iOS-device-as-controller scenario, however, there are some ways in which Siri would be a step back from a traditional remote control. Again, next time you watch TV, try speaking each command aloud as you press the button. "HDMI one... Volume up... Volume up... Volume up... Channel down..." It feels ridiculous and clumsy.

There is one use case I see where voice control is superior -- "pause playback so I can deal with this emergency." If the dog just knocked your New Yorker all over your cream carpet, not having to fumble for the remote whilst also running for a towel and shouting at the hound is useful. Apart from this, though, I simply don't think Siri for routine television UI navigation is compelling.

There are physical downsides also. Kinect's voice control only works because it has a good quality directional microphone built in to the sensor bar, which is always placed near to the screen. Siri, of course, is on a device you naturally speak in to and hold at close range. Building a pickup into the body of an Apple TV might not work very well, as people often tuck them into AV racks where the sound would be muffled. Having a small microphone on a wire would be ugly, and requiring the user to talk into an iOS device would incur the disadvantages covered in the previous section. An iTV could solve this problem, of course, by integrating the microphone into the housing of the device.

Overall, although I could see a place for Siri, and although it seems to attract a lot of attention from bloggers, I'm not sure it's the most interesting part of the puzzle. I think the really juicy stuff is: what would we watch on an iTV?

Content sources

Along with the user experience difficulties, Apple faces commercial ones if it is to push iTunes streaming as a mainstream alternative to (as opposed to supplement to) existing pay TV solutions like cable and satellite. Namely, content.

So far, the Apple TV has been a slightly odd halfway house. The primary focus of the device is undoubtably iTunes content, but iTunes doesn't have everything. There's some limited concessions in the form of baked-into-the-OS apps for Netflix and NHL/NBA/NFL streaming, as well as some Internet services like Youtube, Vimeo, and Flickr. Compared to the wide variety of streaming services out there, though, this is just a drop in the ocean.

The big question here is whether or not Apple will open Apple TV up with an App Store for streaming content. On the one hand, it seems to make perfect sense. It seems unlikely that, going forward, we are going to have one source to rule them all for over-the-top content. Most content producers and distributers are keener on controlling at least some of the customer relationship via their own apps. So we have current episodes on dedicated apps like HBO Go, the BBC's iPlayer, or Hulu whilst older archival content appears on Netflix or Amazon Video.

If the content players won't simply put everything they have into iTunes (perhaps because they are afraid of giving Apple too much control), why not allow them to ship their own apps for the Apple TV? This approach seems to be working OK for other iOS devices. Apple could mandate in-app payments and take a cut from them, exactly as it does on the mainstream App Store, so it'd make some money too.

If Apple wanted to do this, though, I think it already would have done. The Apple TV is five years old and it's been an iOS device for almost 18 months now. So why might it not want to open the platform up? One explanation I can think of is that it doesn't want the user experience to be fragmented.

Consider the Boxee Box. Boxee does a reasonable job of aggregating content across many of its sources; so, for example, if I do a search for Memento I might see a single result that offers me multiple ways to watch the film: a premium streaming service like Vudu, perhaps a free ad-supported service, and the DVD ISO stored on my file server (I love that film). But, crucially, Netflix content is not aggregated outside the interface of Boxee's dedicated Netflix app, so it doesn't appear in search results. Similarly, even though Vudu content is reachable from the generic Boxee UI, the actual Vudu app has a nicer experience that does a better job of highlighting new releases and sale titles.

I suspect, eventually, Apple will buckle and we'll get an App Store for the Apple TV. I certainly hope so, at least. It'd be a much more useful device.

I don't think that shipping apps for iOS and using AirPlay to stream them to an Apple TV is a really convincing answer to this problem, either. Many of the disadvantages listed under "the iPhone as a controller" apply to this model, plus battery life becomes an issue from the constant Wifi streaming. Do you really want to have to routinely put your phone on charge before you can settle down to watch a movie?

There's also little clarity about the fundamental business model. So far, we have iTunes, Vudu, and the link with the pay-per-episode model, bolstered with season passes, while Netflix, Hulu and others have a monthly-fee, watch-all-you-want model. The latter model might be more comfortable to consumers as its basically how pay TV works today.

There are rumours going back to 2009 that Apple is seeking to adopt a subscription plan. However, Reuters reported recently that Microsoft scrapped its online TV subscription business before launch because it couldn't agree a price with content providers that matched the price it felt it could charge consumers for the service. There's certainly a large discrepancy between the costs most people will pay for a monthly cable subscription and the cost of a Netflix or Hulu Plus account, for example. Dan Frommer speculates that unless the large content companies agree to simply make a lot less money than they do at the moment -- and why would they? -- this is going to be a huge roadblock to subscription-based service offering fresh content.

International iTunes

As a native of Britain, I am painfully aware that iTunes video content outside the US is drastically truncated -- an issue that sometimes doesn't receive the attention it deserves from the often US-centric tech blogs. Even worse, Netflix only works in the US, Canada and UK. TV shows are only available in six countries, and even movie rentals are only available in 50. By comparison, the iPhone is available in more than 120 countries. The bottom line is, the Apple TV isn't anywhere near as attractive a device around the world as it is in the US.

If Apple is going to fulfill the grandiose dreams many people have for it to revolutionise video distribution, it's going to have to get to the bottom of this somehow. I don't mean to gloss over the stupendously complex world of international distribution rights for TV shows and movies, but for it to still be so poor five years after the product launched suggests Apple isn't giving this matter top priority. That won't do at all. There's a lot of world outside America's borders.

Wrapping up

I think what the future holds is cloudy and far less obvious than many people are painting it. Yes, the sheer volume and persistence of the rumours surrounding Apple's ambitions in the TV market make it likely that something is coming... but from where I'm sitting, it doesn't look clear-cut that Apple are going to change the world again, either.

To finish up, I'd like to return to the famous quote given to Walter Isaacson by Steve Jobs; that Apple had "cracked it" regarding the future of TV. Less attention has been paid to this followup statement by Isaccson in an interview with CNet (thanks to Yoni Heisler for pointing this out to me):

Q: How far along were they on the TV? Did you get any indication of that when talking to Jobs?

A: They weren't close at all. He told me it was very theoretical. These were theoretical things they were thinking about in the future.

Apple's plans for your living room: On Apple TV, "iTV", Siri, and all the rest originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 15 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Samsung to release newly-designed Galaxy Tab 7.0N in Germany

Posted by on January 13, 2012

Samsung may be bold when it comes to its Apple fanboy commercials, but the handset maker is starting to back down on some of its products. According to BestBoyz.de, the tablet manufacturer is releasing a newly-designed Galaxy Tab 7.0N in Germany that does not infringe on Apple's patents or trademarks.

The tablet includes a 7-inch Plane Switching LCD panel, 16 GB of internal storage, 3.2-megapixel rear camera with 720P recording, 1.2-megapixel front camera, 1.2 GHz dual-core processor, and Android 3.0.2 Honeycomb. This model is slated for a German only release. It'll be available in white and metallic grey and will retail for €600 (about $770).

[Via Engadget]

Samsung to release newly-designed Galaxy Tab 7.0N in Germany originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 13 Jan 2012 19:45:00 EST. Please see our terms for use of feeds.

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China launch of iPhone 4S goes awry as crowds overwhelm Beijing flagship store

Posted by on January 12, 2012

The mainland China launch of the iPhone 4S hasn't gone as planned in Beijing, according to reports from Bloomberg, MIC Gadget and other sources.

When massive crowds at Apple's flagship store in the capital city began to cause crowding problems (and when Apple employees and Chinese security personnel realized that the vast majority of the queued would-be buyers were scalpers looking to purchase & then resell the in-demand phones), the store opening was delayed. Angry linewaiters began chanting for the store to open, eventually throwing eggs at the store facade.

Now the announcement has apparently been made: no more queuing, and no iPhone 4S sales at the Beijing flagship store today. Other stores in the capital and in Shanghai apparently had no such crowd control issues, and China Unicom sent text reminders to subscribers that they could order the iPhone 4S for free home delivery.

[via MacRumors]

China launch of iPhone 4S goes awry as crowds overwhelm Beijing flagship store originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 12 Jan 2012 22:00:00 EST. Please see our terms for use of feeds.

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