Month: September 2011

TRVL: Getting the e-magazine right

Posted by on September 20, 2011

I've tried just about every iPad magazine app that has made it to market. For many of the e-mags, the subscription cost is more than the value of the content. Some magazines are using the traditional advertising model to create a revenue stream, and fill their pages with annoying static ads (although some have created equally obnoxious interactive ads as a nod to the digital age). As a result, most iPad magazines stay on my device just long enough for the review and are then deleted. TRVL (free) is an exception to my bad habit of loading and tossing e-magazines.

The magazine was started in 2010 by two men from the Netherlands, Joachim Wijnands and Michel Elings. Wijnands brought travel writing and photography skills honed at such prestigious publications as National Geographic and GEO to the game, while Elings' technical prowess was used to design the app.

TRVL was the first iPad-exclusive magazine, and Elings admits that they made some mistakes early on. They've now changed to a free distribution model and are building a very loyal following of readers due to the high quality of the content. The magazine is a beautiful combination of prose and photography, with no advertisements to ruin the enjoyment of reading.



Each issue of the magazine focuses on a single place or topic. For the purposes of this review, for instance, I chose an issue that focused on a high-latitude polar excursion to the Svalberg archipelago that highlighted one big member of the local fauna -- the polar bear. But the articles also focused on the camaraderie that built up between the travelers on the small ship that was used to visit the area. Wijnands' stunning nature and human photography, as well as the descriptive and sometimes humorous stories accompanying the pictures, made the story come alive.

Being an editor, my eyes tend to jump to typos and factual mistakes. I was pleased to find that there were very few in the issue I tested -- "nearly glaciation covers nearly 60%" being one typo I found -- and there was a reference to an SAS Boeing 747 landing at the Longyearbyen Airport. SAS has no 747s in its fleet, so it was most likely a 737, a much smaller aircraft. Yes, I am pedantic... On the plus side, the TRVL guys know that the occasional mistake is going to slide through publication, and they provide a feedback form for corrections and comments.

The magazine can be read in either portrait or landscape mode, although it seems to act more like a traditional paper magazine in portrait. I enjoyed looking at the photos in landscape orientation, as the larger size really made the pictures "pop." The entire magazine uses a simple sans-serif typeface with either white lettering on a black or gray background, or black lettering on a white background. It's very readable and easy on the eyes, one of the reasons I found TRVL to be so readable.

TRVL makes good use of touch gestures for navigation, and it's very intuitive. One thing I've hated about some of the iPad newspapers and magazines is that the developers have tried too hard to make unique user interfaces that end up being almost totally impossible to understand or use. TRVL is easy -- you flick to the left to go to the next page, flick to the right to go back to the previous page, or tap on the page to bring up other navigation buttons.

There are buttons for bookmarking pages, sharing through Twitter, Facebook or email, looking at your library of TRVL issues, jumping to the cover with a tap, jumping to a photo report (describing one picture in the issue with an intense impact or unusual back story), jumping to specific sections of the magazine, visiting TRVL's Facebook page or downloading more free issues.

The issues range in size, with the example review issue weighing in at about 52 MB. That's very reasonable, considering the quality of the photography, and doesn't take up a lot of bandwidth when you're grabbing a new issue on the run over 3G or a slow Wi-Fi connection.

The guys at TRVL do a wonderful job, and the magazine is highly-rated on the App Store. Whether you're an armchair traveler or seasoned veteran of world travel (I'm writing this in Kusadasi, Turkey), you'll find TRVL both fascinating and entertaining. If TRVL goes to a for-pay subscription model in the future, it's an electronic magazine that I'd definitely consider shelling out money for.

TRVL: Getting the e-magazine right originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 20 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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Mac 101: Format choices for USB flash drives

Posted by on September 19, 2011

The overwhelming majority of USB flash drives you buy are going to come in one of two formats: FAT32 or NTFS. The first format, FAT32, is fully compatible with Mac OS X, though with some drawbacks that we'll discuss later. If the drive comes formatted in NTFS, which is the default file system for Windows, you're going to want to re-format the drive because Mac OS X can't write files to NTFS-formatted volumes (at least not without a bunch of extra work that's beyond the scope of this article).

How do you tell which format your brand-new USB drive has? Hook it up to your Mac and launch the Disk Utility app, located in your Utilities folder (which is in Applications). Your new drive should appear in the left-hand column, and clicking the "Partition" tab will bring up info on the drive which includes its current format.

If the drive's format comes up as MS-DOS (FAT) or, less likely, ExFAT, you may be able to simply leave the drive as-is and not bother reformatting it. If the drive is listed as NTFS-formatted, you're going to need to format it to something else if you want full compatibility with Mac OS X.

There are several possible file system formats you can use for a USB flash drive, and changing them in Disk Utility is as easy as selecting the number of partitions you want on the drive (usually just one), picking the format you want for the drive, and clicking "Apply." Note that this will erase all information on the drive, so make absolutely sure you've got copies of everything before moving forward.

Disk Utility gives you five different choices for drive formats in OS X Lion. Unless you have extraordinary needs, you can safely ignore two of them: Mac OS Extended (Case-sensitive, Journaled) and Free Space. I'll discuss the advantages and disadvantages of the other three formats below.

Mac OS Extended (Journaled) - This is the default file system format for Mac OS X drives.

Advantages: Formatting your USB flash drive this way will give you full interoperability with Macs. It also includes support for features from OS X Lion, such as Versions. You can even set up an OS X startup drive if you have the right files, the know-how, and a big enough flash drive, which will allow you to boot your Mac off an external disk if something goes wrong with your built-in drive. The "Mac OS Extended (Journaled)" option will have the highest degree of support for Mac OS X features, and there's no limit to the size of files you can put on the drive.

Disadvantages: Windows-running PCs can read files from drives formatted this way, but they can't write to them (at least not without the same amount of work it takes to get OS X to write to NTFS-formatted drives). If you're transferring files from Macs to PCs, this won't be an issue; however, transferring files from PCs to Macs won't be possible if your drive is formatted in "Mac OS Extended (Journaled)." If you will only be working with Macs and not PCs, this may not be an issue. Otherwise, you may need to consider one of the file formats discussed below.

MS-DOS (FAT) - This is Disk Utility's name for the FAT32 filesystem.

Advantages: FAT32 offers near-universal interoperability with virtually every computing system on the planet. A drive formatted this way can easily transfer files between Macs and PCs. You can also move files to video game systems like the PlayStation 3, Xbox 360, and Wii. Virtually all cameras and videocameras support FAT32, too. It's the closest thing we have to a universal file system format, which is why most flash drives are formatted this way right out of the box.

Disadvantages: FAT32 doesn't support files larger than 4 GB, and that's its greatest drawback. You also can't create a startup drive for your Mac using this format. Furthermore, FAT32 doesn't support OS X Lion's Versions feature -- something users have discovered the hard way when working directly off of files stored on a USB flash drive (something we recommend against doing). However, those downsides may be more than outweighed by FAT32's near-universal support, and if you don't think you're going to be dealing with files bigger than 4 GB, this may be the optimal choice.

ExFAT - A newer file format, supported in Mac OS X 10.6.5 or later.

Advantages: exFAT has many of the same advantages as FAT32 in that it's a disk format that offers interoperability between Macs and PCs. It has one big advantage over FAT32: exFAT supports file sizes larger than 4 GB, so if you have a need to move huge files between Macs and PCs, this is likely the format you'll want for your flash drive.

exFAT is supported by the following operating systems:

  • Mac OS X Snow Leopard (10.6.5 or greater)
  • OS X Lion
  • Windows XP SP2 or later (with an additional update for exFAT support)
  • Windows Vista SP1 or later
  • Windows 7

Disadvantages: As a relatively newer file system format, exFAT isn't supported in older versions of Mac OS X (anything prior to 10.6.5) or anything older than Windows XP SP2. If you won't be dealing with older Macs or PCs, this may not be a problem. Of greater issue is that most consumer electronics (cameras, camcorders, video game systems) don't support exFAT, either. If you need to transfer files between your Mac and one of these non-PC devices, you're almost certainly going to have to format your flash drive in FAT32 instead.

The Bottom Line

Here's a basic rundown of which format we recommend for your USB flash drive, broken down by use case.

If you absolutely, positively will only be working with Macs and no other system, ever: Use Mac OS Extended (Journaled).

If you need to transfer files larger than 4 GB between Macs and PCs: Use exFAT.

In all other cases: Use MS-DOS (FAT), aka FAT32.

Mac 101: Format choices for USB flash drives originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 19 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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Talkcast tonight, 10pm ET: Anticipation Edition

Posted by on September 18, 2011

Sunday night means football, the Emmys, and of course the TUAW Talkcast. It's been a busy week of waiting: for OS X 10.7.2, for iOS 5, for some definitive expectations on the next iPhone update... but the good news is, if you were holding your breath to see how Microsoft plans to challenge the iPad's tablet hegemony, it's time to exhale. We'll talk Metro, next-gen iPhones, the fate of the iPod classic, and whatever else seems interesting -- so bring your questions and comments along for the ride!

To participate, you can use the browser-only Talkshoe client, the embedded Facebook app, or download the classic TalkShoe Pro Java client; however, for +5 Interactivity, you should call in. For the web UI, just click the Talkshoe Web button on our profile page at 4 HI/7 PDT/10 pm EDT Sunday. To call in on regular phone or VoIP lines (viva free weekend minutes!): dial (724) 444-7444 and enter our talkcast ID, 45077 -- during the call, you can request to talk by keying in *8.

If you've got a headset or microphone handy on your Mac, you can connect via the free Blink or X-Lite SIP clients, basic instructions are here. Talk to you tonight!

Talkcast tonight, 10pm ET: Anticipation Edition originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 18 Sep 2011 20:15:00 EST. Please see our terms for use of feeds.

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You’re the Pundit: Does the classic iPod have a future?

Posted by on September 18, 2011

When it comes to forecasting the next big thing, we turn to our secret weapon: the TUAW braintrust. We put the question to you and let you have your go at it. Today's topic is the iPod. Are the non-touch units examples of dead devices walking?

The iPod classic and shuffle lines have had a big "expiration date" stamped on them for quite some time. Maybe it's time for Apple to hold the funeral for these formerly ground-breaking devices.

The classic, with its large capacity hard drive and touch wheel, and the shuffle, with its tiny form factor and limited interface, have each served a niche market for quite a while. Does the shrinking demand for these items and the greater capacity and lower cost for the touch and nano mean an end to the ten-year-old classic collection?

You tell us. Place your vote in this poll and then join in the comments with all your predictions.

View Poll

You're the Pundit: Does the classic iPod have a future? originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 18 Sep 2011 10:00:00 EST. Please see our terms for use of feeds.

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Free and sale apps on iOS this weekend

Posted by on September 16, 2011

Happy weekend! There are a whole bunch of great iOS apps on sale (and some even free) this weekend, so if you need something fun to play on your iPhone or iPad, look no further:

All great deals on the App Store this weekend. There's never any shortage of great apps to buy!

Free and sale apps on iOS this weekend originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 16 Sep 2011 19:00:00 EST. Please see our terms for use of feeds.

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Daily Mac App: Gratuitous Space Battles

Posted by on September 15, 2011

Do you like space battles? Do you like explosions? Do you like strategy games? Gratuitous Space Battles is worth a look, then. While it isn't perfect, I've spent hours playing this game because it is so much fun to zoom in to a battle and see tiny fighter ships flying around gigantic space cruisers. But first let me describe how Gratuitous Space Battles works.

You play the role of a fleet commander, and must create a fleet from somewhat limited resources. In fact, you actually "build" your ships based on a set of weapons and subsystems, and you place theses on a variety of ship chassis that range from tiny fighters to huge cruisers. You position your fleet, give a few orders (generally non-specific orders but you can set parameters to tweak the automatons piloting your ships) and set the battle in motion. During battle, which can be sped up or paused, you are a passive observer -- but that's the point. The idea is that you'll watch your wind-up toys duke it out and scoot around the screen, as you zoom and pan to watch the mayhem. As you win battles you're allowed to "buy" more powerful or efficient systems for your ships, and even unlock other races, which provide a variety of ship configurations to build upon.

Gratuitous Space Battles is an interesting mix of strategy and resource management. As you move around and zoom in/out you're treated to some great visuals and sounds. For example, zooming in you'll see each fighter (tiny compared to cruisers) flying around, shooting and you'll hear the sounds of each weapon and explosions aplenty. It's great fun to watch this unfold. Still, your fleet is on autopilot. You cannot change orders during battle. This is an unfortunate flaw, but it forces you to think more carefully about the orders you give before battle. I'd like to see a more thorough set of orders as well, however, as you cannot target specific enemy ships, as a strike team would do. In fact, early on you may become frustrated as your ships do some dumb things. But I found that if you experiment with the orders and create teams within your fleet, you stand a much better chance of simulating an AI. If you stick to merely placing your ships with default commands you will not be pleased with your dimwitted captains fleeing battle once their damage gets too low!

Despite these shortcomings Gratuitous Space Battles is fun, and even more fun to watch. I recommend pausing before jumping from fleet placement to battle, as that's when the app tends to crash. But once you see what's going on during battle you'll see why this game is processor intensive. Each weapon has a damage counter, each ship has a plan, and all of these details can be seen when you zoom in. Or zoom way out to see the bigger picture. You cannot zoom out to see the entire battle at once, however.

Gratuitous Space Battles is $16.99, but there's a free version as well. I recommend you check it out and see if you like the game play, but give the learning curve a chance. I play the game on a big HDTV and it's glorious.

Daily Mac App: Gratuitous Space Battles originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 15 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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UK’s Advertising Standards Authority rules iPhone 4 is thinnest

Posted by on September 14, 2011

Apple has gained another victory over Samsung, though this one has nothing to do with patents. The UK's Advertising Standards Authority has ruled that the iPhone 4 is indeed the thinnest smartphone in the country. Apple refers to the iPhone 4 as the "thinnest" smartphone in UK ads. That's something Samsung said was false advertising because their Galaxy S II smartphone is 8.71mm at its thinnest, while Apple's iPhone 4 is 9.3mm at it's thinnest.

However the ASA sided with Apple in the dispute, citing that though the Galaxy S II was indeed thinner than the iPhone at certain points of its body, the Galaxy S II has a hump near its base that measures 9.91mm thick. Both Apple and the ASA believe that a phone's thinness can only be judged by the thickest part of the device.

"Apple pointed out that the Galaxy S II had prominent bulges at the top of the device," the ASA said in its ruling on Wednesday. "Apple said consumers would not be interested in the thinnest part of the device, but in its overall measurements, as these would, for example, affect whether the device could fit into a pocket or purse."

UK's Advertising Standards Authority rules iPhone 4 is thinnest originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 14 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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Daily iPad App: Build a Train

Posted by on September 13, 2011

Build a Train is a train simulation application for young children from one to six-years old. I happen to have a few kids at home and tested it out initially with my four-year-old.

The Build a Train game is optimized for children. It has large buttons, bouncy background music and bright, colorful graphics. The child begins the game by choosing their train, cars and map before entering the track. There's a variety of trains that you can build and ten different maps.

Five of the maps are available at the start and the other five can be unlocked by earning points within the game. Additional bonus content like helicopters can also be unlocked. Points are earned just by playing the game and within ten minutes, my daughter had enough points to buy a new map.

After you pick your train and map, the game opens to the track and the train is pushed to the track. The train is put in motion with an on/off switch and the speed is controlled by a slider on the side of the track. The speed adjustments are perfect. The child can make the train go really slow or super-fast which is the speed my daughter prefers.

Each track has several switches that the child can tap and change the direction of the train. Besides your standard circle, some of the switches direct the train off the screen or into a tunnel. My daughter squealed with delight when her train disappeared off the screen and re-appeared on the other side.

To amuse your child, there's also a train whistle and a bell on the side that the child can tap whenever they want. The only problem I encountered is demand for the game. My six-year old couldn't help but touch the screen when his little sister was playing the game. When I turned it over to him, he was equally enthusiastic about playing the game, but disappointed he didn't have his own profile. Even my two-year old enjoyed tapping away at the game, though he had no idea what he was doing. He just liked the sounds and the movement of the trains.

After watching my children play the game over the course of a few days, I can honestly say that Build a Train is an entertaining app for younger children. It would be great for car rides or anytime you want to entertain your children with an imaginative game instead of a movie.

The Build a Train app is available for both the iPad and the iPhone. The gameplay is the same, but the iPad version is better for younger children as the large size of the screen makes it easy to tap the controls. Build a Train only costs $1.99 which is very reasonable for a child-friendly game of this caliber.

Daily iPad App: Build a Train originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 13 Sep 2011 19:01:00 EST. Please see our terms for use of feeds.

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Macworld’s tips to make OS X Lion’s iCal less annoying

Posted by on September 12, 2011

The changes made to iCal in OS X Lion have definitely been polarizing, and even some of the novice Mac users I know have found some of them questionable. The word "fugly" has come up more than once when discussing iCal's new faux-leather trim, an interface choice that makes a little more sense on the iPad than it does on the Mac. Macworld came up with a few tips to dispatch some of the annoyances introduced in OS X Lion's version of iCal, including the new UI elements.

Rather than copy all Macworld's tips here wholesale, I'll recommend you head there and check their advice for yourself. I will highlight one of their tips: getting rid of that execrable leather trim is not only possible, it's quite easy via a third-party program called Lion Tweaks, recommended by Macworld. The application bundles together several of the Lion-related tweaks covered here and elsewhere in an interface that's about as simple as it gets. Reverting iCal's skin to a nice, bland aluminum took less than a minute, and my eyes thank me for it. It's a modestly "hacky" solution to a purely aesthetic problem, but it's preferable to that oddball skeuomorphic design.

Even after implementing all the recommended tweaks, it's worth noting that the article writer himself says that ultimately, "Use a better calendar program" is his top recommendation. For my part, the only reason I stick with iCal on the Mac is its integration with the Calendar apps on the iPhone and iPad via MobileMe (and soon iCloud).

Macworld's tips to make OS X Lion's iCal less annoying originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 12 Sep 2011 20:00:00 EST. Please see our terms for use of feeds.

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New OS X 10.7.2 seed posted

Posted by on September 11, 2011

The latest developer seed build of the next version of the Mac's OS is available for download. OS X 10.7.2 build 11C55 is on Apple's servers, and it reportedly includes iCloud beta features for testing.

As always, we remind developers and testers to read the release notes carefully before installing.

New OS X 10.7.2 seed posted originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 11 Sep 2011 21:30:00 EST. Please see our terms for use of feeds.

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