Month: October 2010

Steve Jobs chilling with President Obama today

Posted by on October 21, 2010

According to Business Insider, President Obama is scheduled to be flying into the San Francisco area this afternoon to attend an event for District Attorney Kamala Harris and to deliver remarks at a later dinner. What isn't on the President's public agenda, according to an anonymous source familiar with the matter, is a one-on-one meeting with the turtlenecked crusader himself, Steve Jobs.

You may think that they'll be talking about several important issues regarding Apple's lead in the technological frontier, but we all know that the President probably just wants to have a little chat about iWeb not being updated.

Somebody's in trouble...

Steve Jobs chilling with President Obama today originally appeared on TUAW on Thu, 21 Oct 2010 19:30:00 EST. Please see our terms for use of feeds.

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Report: Apple to make significant enterprise gains in 2011

Posted by on October 20, 2010

Despite Apple's insistence that it is a mobile device company, it turns out that the Mac category is far from done growing. A new study from the Enterprise Desktop Alliance says that 2011 is set to be a huge year for Mac on the enterprise level, with reportedly 25 percent of all new systems in that category to be Macs. That would be astonishing, and would move the Mac from the current figure of 3.3% of enterprise systems up to 5%. All of this growth, says the EDA, will primarily come from companies who have already chosen Apple's technology for their systems -- they'll just be buying more of it.

Why all the growth? Most of the respondents said that "parity in integration and management between Macs and PCs" was the biggest deal for them, and certainly Apple has moved strongly in that direction recently, with the switch to Intel chips and more compatible software than ever. Businesses also cited security as a concern, and while it's not specifically mentioned in the report, you have to believe that the huge emergence of the iPhone and the iPad in the business world has done something to drive adoption of the Mac in that environment as well.

Enterprise Mac sales are already gigantic, but according to what enterprise customers are saying, they're going to get even bigger in the next year.

Report: Apple to make significant enterprise gains in 2011 originally appeared on TUAW on Wed, 20 Oct 2010 19:30:00 EST. Please see our terms for use of feeds.

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Old Sierra games coming to iPad as unofficial web apps

Posted by on October 19, 2010

space quest 1Sierra's old-school adventure games of the '80s bring back many memories of days where finding cheats and walk-throughs were hard to come by, and a binder of scribbled clues sat by my tiny monitor. Many of those same games have been ported to the web, and we're likely to see them made especially for the iPad soon.

Martin Kool of sarien.net has made a hobby of porting many of Sierra's older adventure games to the web, and now he wants to make those same games work especially well on the iPad. Kool plans to make each title on its own landing page, where visitors can create web app icons on their iOS devices to each page, essentially giving them access to a full-blown, free Sierra game.

Another cool aspect to these ported games is that Kool has added a multiplayer aspect to them. You could be walking around the Kingdom of Daventry and see another player completing the quests along with you!

So far Sierra's parent company, Activision, has not submitted a cease and desist letter, but he won't fight them if it comes to that. Kool does not plan to make any money off his ports, and they will remain ad-free.

[via Touch Arcade]

Old Sierra games coming to iPad as unofficial web apps originally appeared on TUAW on Tue, 19 Oct 2010 20:00:00 EST. Please see our terms for use of feeds.

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Driverless taxi gets called with an iPad

Posted by on October 18, 2010

This is just wild! A group of researchers in Berlin have been working on "autonomous cars" for a while. Those, of course, are cars that drive themselves, and as you can see above, this one uses a variety of equipment to monitor the road and environment. It then drives by itself according to all of that information.

The Berlin team has pushed the idea ahead by hooking the car up to an iPad. In the video posted after the break, you can see how it all works. The iPad's GPS location is sent out to the car, and then the user can even track the car's movement and scanner information directly from the iPad. It's a cool use of Apple's technology, though not all of that would make it to a consumer implementation of this technology, of course (and I don't think that we as a society have even started taking on all the implications of cars that drive themselves). As a prototype, though, it seems like it works great.

[via MacStories]

Continue reading Driverless taxi gets called with an iPad

Driverless taxi gets called with an iPad originally appeared on TUAW on Mon, 18 Oct 2010 19:00:00 EST. Please see our terms for use of feeds.

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Download SatHunter To Calculate Orientation Of Satellite Antenna For Different Regions

Posted by on October 17, 2010

There are various utilities that can assist users in satellite TV setup and in case you are looking for one that can help you figuring out the right positioning of your dish to accept signals particular satellite, SatHunter is one of them that you can’t miss. With such utility on hand, you no longer need [...]


iQ-Notes As An Alternative For Windows Sticky Notes

Posted by on October 17, 2010

Some users probably still recall the old days when they like to stick post-it notes on their computer or table to remember important messages, tasks, telephone numbers, boss’s instructions, meeting dates, things to buy, etc. A computer or desk with notes sticking out of the screen is no longer necessary, however, with the introduction of [...]


Control Flash Content in Google Chromes With FlashControl

Posted by on October 15, 2010

Many designers tend to insert some flash animation contents such as flash intro, flash advertisements, flash fun games, etc to make their website more attractive and interesting. However, many visitors to the website might not buy the idea. Users might find the flash contents on the site annoying and disturbing. To get rid of the [...]


Remote Pallette lets you paint on your iPad with colors from your iPhone

Posted by on October 14, 2010

The story a while back about connecting an iPhone to an iPad for a game of darts was pretty interesting, and here's another one in that vein: a new app called Remote Palette is universal for both devices, and will let you "paint" on the iPad, while controlling the colors used with the iPhone. "Dip" your finger into a certain color of paint on your iPhone, and then when you go to touch the iPad, that color will show up as you draw. Very cool idea, and while the reviews on the app say it's not quite as great an art app as Brushes or Sketches, the wireless palette idea seems like a lot of fun.

Remote Palette also has a Finger Paint mode you can use to put some outlines on the screen for kids, or you can just open up a blank canvas and paint away. The universal app is only US 99 cents, and is available right now.

Remote Pallette lets you paint on your iPad with colors from your iPhone originally appeared on TUAW on Thu, 14 Oct 2010 19:00:00 EST. Please see our terms for use of feeds.

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A controller for the iPhone … or bust

Posted by on October 13, 2010

The iControlPad project seems to have fizzled out, so another group is trying to bring the dream of a hardware iPhone button-based controller to life. Controller or Bust is a new project trying to move through the long list of steps required to get a hardware controller into production. The blog is the work of Benjamin Morisse, who is looking for all kinds of help from the community to get an actual controller off the ground. "This is ridiculous," he writes. "The iPhone was introduced over three years ago and there still isn't a game controller peripheral available to the masses. I've seen several prototypes that have kicked around the internet for some time now, but nobody has stepped up to the plate and actually delivered." All true, and Morisse hopes to change that himself.

One big issue is getting approved by Apple -- in order to run a peripheral that actually connects to the iPhone hardware, the project will have to be approved in the "Made for iPhone/iPad" program, and that's been the biggest obstacle for developers so far. But Morisse is working on that already, along with iterating on product designs, so hopefully he'll accomplish that goal quickly.

In the meantime, we'll wait and see. There's certainly a demand for such a device at a reasonable price -- Steve Jobs may not like buttons, but most gamers do, so the first actual production device to go on sale in this market will probably find plenty of buyers.

A controller for the iPhone ... or bust originally appeared on TUAW on Wed, 13 Oct 2010 20:00:00 EST. Please see our terms for use of feeds.

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GameSalad announces GameSalad Direct, publishing model outside of Apple’s dev program

Posted by on October 12, 2010

We've posted about GameSalad here before -- the company offers up a third-party development and publishing solution that allows anyone, even non-coders, to jump into the GS SDK, make a game, and then quickly publish it out to the web or platforms like Apple's App Store. The company has been narrowing its focus recently after a round of funding -- last week at GDC, it announced that the Gendai Games brand was no more, and instead it would be consolidating everything under the name "GameSalad."

This week GameSalad continued in that focus with a service called GameSalad Direct. Previously, developers could pay a fee to simply remove GameSalad's branding from apps created with the software, and sell those apps on the App Store under their own Apple developer accounts. That will still work for GameSalad developers for now, but when those accounts expire, everything will move to GameSalad Direct, which instead will either be free for devs publishing free games, or part of a revenue share for publishers wanting to sell paid apps.

That means GameSalad game devs won't use their own Apple accounts any more -- presumably, everything created by GameSalad in the store will need to be published under the GameSalad banner. That has raised some hackles on GameSalad's forums, and Apple might not be too happy with it either (since if developers do sign with GameSalad, that's potentially a lost developer connection). We've contacted GameSalad to get some more information on the change and an official perspective on the reaction to the news.

TUAWGameSalad announces GameSalad Direct, publishing model outside of Apple's dev program originally appeared on TUAW on Tue, 12 Oct 2010 19:00:00 EST. Please see our terms for use of feeds.

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