Add Evernote Web Clipper Extension into Google Chrome to Save Interesting Stuff

Posted by on March 10, 2010

Net users who spend a lot of time browsing the internet would surely come across a lot of useful information where they can easily capitalize on or tap into to assist them in work or other things. However, since resources from the internet are numerous and extensive, collecting and managing this information for later use [...]


GDC 2010: Street Fighter IV for the iPhone out now

Posted by on March 10, 2010

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Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the button on the release live and in person, and sure enough, the game is in the App Store right now for $9.99.

Before you go press buy, though, I'll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure -- be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you're looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won't find it here -- the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.


The game does have a lot of extras and addons, including a dojo mode for training and Bluetooth multiplayer. And while the game's eight characters offers up a pretty slim selection compared to the current console titles, these are definitely classic Capcom characters, and all of the old moves you'll remember still work. Save for the controls, nothing about this game is half-done -- it's definitely a premium port of a premium game. But as a true fighting game experience, this one comes up short. Buy it if you want, to see the spectacle of Street Fighter squeezed into Apple's touchscreen, an achievement in and of itself. But don't buy it expecting an ideal Capcom-style showdown that you'll be able to pull up time and time again -- for that, save your quarters for the arcades.

Stay tuned -- we did get to talk with the Japanese producer of the game about what he thinks of the iPhone, the iPad, and the challenges he had to overcome by squeezing this one on to Apple's handheld. That interview is coming up later today right here on TUAW.

TUAWGDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

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GDC 2010: Street Fighter IV for the iPhone out now

Posted by on March 10, 2010

Filed under: , , ,

Tonight at GDC 2010, I went out and stopped by the Capcom Fight Club party here in San Francisco, and while there, Capcom projected the actual App Store interface for sending their Street Fighter IV app to the App Store on various screens around the room. We actually got to see them press the button on the release live and in person, and sure enough, the game is in the App Store right now for $9.99.

Before you go press buy, though, I'll also tell you that I got a chance to play the game, and while it is about as faithful a Street Fighter IV game as you can get on the iPhone, playing a fighting game without actual buttons is not really an ideal experience. While I was able to pull off a Hadoken and almost all of the other old moves after a few tries, the highest levels of competition in a fighting game require precision and subtlety, and this control scheme has neither of those. If you just want to play Street Fighter on an iPhone, sure -- be an early adopter, pick up the game, and enjoy a few rounds of Guile vs. Ryu. But if you're looking for the kind of in-depth fighting experience that Street Fighter IV on consoles and in the arcades offered, you probably won't find it here -- the controls are a little too inconsistent to really dig into the deep counter and powerup systems on display.


The game does have a lot of extras and addons, including a dojo mode for training and Bluetooth multiplayer. And while the game's eight characters offers up a pretty slim selection compared to the current console titles, these are definitely classic Capcom characters, and all of the old moves you'll remember still work. Save for the controls, nothing about this game is half-done -- it's definitely a premium port of a premium game. But as a true fighting game experience, this one comes up short. Buy it if you want, to see the spectacle of Street Fighter squeezed into Apple's touchscreen, an achievement in and of itself. But don't buy it expecting an ideal Capcom-style showdown that you'll be able to pull up time and time again -- for that, save your quarters for the arcades.

Stay tuned -- we did get to talk with the Japanese producer of the game about what he thinks of the iPhone, the iPad, and the challenges he had to overcome by squeezing this one on to Apple's handheld. That interview is coming up later today right here on TUAW.

TUAWGDC 2010: Street Fighter IV for the iPhone out now originally appeared on The Unofficial Apple Weblog (TUAW) on Wed, 10 Mar 2010 02:30:00 EST. Please see our terms for use of feeds.

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eBooks outnumber games in the App Store

Posted by on March 9, 2010

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The number of eBooks in the App Store has surpassed the number of games for the first time, and the spread is widening. Mobclix, a mobile device advertising agency, reports that as of last month, there were over 27,000 eBook apps while games were relegated to the runner-up position of 25,400 apps. Over the last reported month, new introductions of eBook apps more than doubled that of games (158 eBook versus 71 game apps).

There are a number of reasons being kicked around to explain this phenomenon. It's easier to churn out an eBook than a game app. There are more free eBook than gaming apps, since many of the eBooks are out-of-copyright classics or collections of free content; this lowers the cost of development. Once an eBook engine is built it's fairly trivial to use the framework for another book. Currently there are over 10 times more free eBook apps than paid ones. It's different in gaming where paid apps outstrip free ones by over 2 to 1.

These eBook apps will, of course, work on an iPad, but the Apple idea is to have you use one eBook reader and that would be iBooks. Jason Kincaid of Techcrunch, admittedly with no background evidence, posits that there may be an eBook purge coming. It would be very un-Apple to have an iPad owner searching for a copy of Treasure Island, and letting them find over 25 apps with differing interfaces and many of them free.

This could be confusing for new iPad owners, and more to the point, Apple can't monetize it. It doesn't sound unreasonable that Apple will do whatever it takes to make iBooks the eReader of choice at the expense of the plethora of current eBook apps. They will be doing it in the name of providing a simpler and more enjoyable user experience, but of course you can't pocket what you can't sell.

It will be fascinating to watch the eBook market about two months from now, after the first iPads have been delivered, and to see what Apple has planned.

[via The Guardian]

TUAWeBooks outnumber games in the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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eBooks outnumber games in the App Store

Posted by on March 9, 2010

Filed under: ,

The number of eBooks in the App Store has surpassed the number of games for the first time, and the spread is widening. Mobclix, a mobile device advertising agency, reports that as of last month, there were over 27,000 eBook apps while games were relegated to the runner-up position of 25,400 apps. Over the last reported month, new introductions of eBook apps more than doubled that of games (158 eBook versus 71 game apps).

There are a number of reasons being kicked around to explain this phenomenon. It's easier to churn out an eBook than a game app. There are more free eBook than gaming apps, since many of the eBooks are out-of-copyright classics or collections of free content; this lowers the cost of development. Once an eBook engine is built it's fairly trivial to use the framework for another book. Currently there are over 10 times more free eBook apps than paid ones. It's different in gaming where paid apps outstrip free ones by over 2 to 1.

These eBook apps will, of course, work on an iPad, but the Apple idea is to have you use one eBook reader and that would be iBooks. Jason Kincaid of Techcrunch, admittedly with no background evidence, posits that there may be an eBook purge coming. It would be very un-Apple to have an iPad owner searching for a copy of Treasure Island, and letting them find over 25 apps with differing interfaces and many of them free.

This could be confusing for new iPad owners, and more to the point, Apple can't monetize it. It doesn't sound unreasonable that Apple will do whatever it takes to make iBooks the eReader of choice at the expense of the plethora of current eBook apps. They will be doing it in the name of providing a simpler and more enjoyable user experience, but of course you can't pocket what you can't sell.

It will be fascinating to watch the eBook market about two months from now, after the first iPads have been delivered, and to see what Apple has planned.

[via The Guardian]

TUAWeBooks outnumber games in the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 22:00:00 EST. Please see our terms for use of feeds.

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Automatically open Bittorrent files using Dropbox and Hazel

Posted by on March 9, 2010

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Every year there is a torrent made to let listeners download most of the music for SXSW. This year's torrent has recently been posted (previous years' are also available at the same site). I don't usually use Bittorent, so I asked around for client suggestions; Transmission seems to be a favorite among several of my TUAW colleagues.

I also remembered a tip from my friend Guillermo Esteves (who did the awesome Star Wars crawl using only HTML and CSS), about using Dropbox to start torrents remotely. Guillermo provides some detailed instructions for Transmission and µTorrent to set them up to "watch" a folder for new .torrent files, with an important caveat to make sure that you don't download the files to your Dropbox.

One additional Transmission tip: be sure that you un-check the box next to "Display 'adding transfer' options window" so that files will automatically be added, and be sure to check the box next to the "Start transfers when added" option. Guillermo shows both of those settings in his screenshots, but it took me a few minutes to figure out that I had them set incorrectly.

Then I asked myself: "How can I be even lazier?" and I remembered Hazel, a program for automatically moving files from one folder to another based on a set of predefined rules. So I added a Hazel rule for ~/Downloads/ which will move any file where "Kind is BitTorrent Document" to my ~/Dropbox/Torrents/ folder. I repeated this on both my iMac and my MacBook Pro. Now I can be on my MacBook Pro and download a torrent file to ~/Downloads/ and have it moved to my Torrents folder, and have the torrent automatically start downloading on my iMac. So when I'm done with my MacBook Pro I can just close it without having to worry about interrupting any of my downloads.

You may have noticed that we're big Dropbox fans around here. We use it for syncing Things or instead of a USB sync cable or keeping our notes with us or sharing screenshots, along with any number of other uses. Do you know of any other unusual uses for Dropbox? Let us know in the comments.

In the meantime, enjoy the free, legal music downloads from SXSW!

TUAWAutomatically open Bittorrent files using Dropbox and Hazel originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 20:00:00 EST. Please see our terms for use of feeds.

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GDC 2010: From concept to Top Paid with Unity iPhone

Posted by on March 9, 2010

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Unity Technologies hosted the sponsored lunch panel during GDC 2010 today, and their "product evangelist" Tom Higgins gave a quick rundown of the software platform that enables developers to assemble and release games extremely quickly on multiple platforms.

The company was actually founded in Denmark, but has since expanded around the world with just two products: Unity Pro and Unity iPhone Pro. The second product, as you might imagine, allows developers to put together an application that can then be exported out into an Xcode project and released on the App Store. Higgins said that they've had over 90,000 people download the software since it was released for free last fall, and that more than 500 games in the App Store were authored by Unity.

He also ran a short demo of the software at the panel. While some of the coding got a little technical (the system allows you to create and change variables on in-game objects even while the game is running in the engine), the coolest feature was the way they simulated iPhone controls: by using a real iPhone as a remote. They've released a free app on the App Store that will connect via Wi-Fi with a copy of the development tool running on your Mac, and as you touch and turn the iPhone, the editor reacts, and sends the (slightly lower resolution) output to the iPhone's screen. You can also make changes to your code as the game runs in that mode, so you can be playing and coding at the same time.

That was pretty impressive. Of course, Unity won't actually help you be a game developer -- like many of the tools on display at the conference this week, it's a professional tool that can only make your ideas and art come to life, not actually create them for you.

But when you combine Unity's compatibility across platforms (there's even a web player that will play your Unity-created game on any web-compatible computer) with the ease of development (the app just outputs an Xcode project, so you can write an app in Javascript with the tool and output it straight to the App Store, or even edit the Xcode after the output if you want to take advantage of features that Unity doesn't support by default), it's definitely worth a look as an iPhone development tool. I'm not a developer, so I don't have much insight on how the program actually works, but just in terms of creating apps for multiple platforms at the same time ("author once, deploy anywhere," as Higgins said during his talk), Unity seems like a worthwhile solution.

The Unity platform is available as a free download, and the iPhone app either comes in source code with the rest of the platform, or can be downloaded straight from the App Store.

TUAWGDC 2010: From concept to Top Paid with Unity iPhone originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 19:00:00 EST. Please see our terms for use of feeds.

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Black Swan brings Google Voice back to the iPhone without the App Store

Posted by on March 9, 2010

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Google Voice on the iPhone has been something of a sore subject for me. If you need a full-recap of the whole sordid iPhone/Google Voice story see this story from December or more of our coverage. I even started a little site devoted to waiting for Google Voice on the iPhone called IsGoogleVoiceAvailableForTheiPhone.com.

It has been 6 months and 19 days since Apple claimed it had not "rejected" Google Voice but was "studying" it. During the course of Apple's "study" the company moved to purge all existing Google Voice apps from the App Store.

There were three reactions to this from developers:

Google revamped the Mobile Google Voice page so that it looks a lot nicer on the iPhone.

GV Mobile released its app for free on Cydia for those who have jailbroken iPhones.

The folks behind Voice Central went a different route. They decided to make a web app instead. I've been using it in beta for the past few months, but as of today it has been released to the public as Black Swan.

The difference between the Mobile Google Voice site from Google and Black Swan is that Black Swan is stored locally on your iPhone, like Pie Guy from Neven Mrgan of Panic.com. Riverturn calls this a "weblication," which is a fairly awful name, but apparently they aren't the first ones to use it.

An obvious benefit is that Riverturn doesn't need to wait for Apple to approve any changes, or wait for Apple to finish "studying" Google Voice. Simply go to the website and download it to your iPhone.

It works really well, much better than I had initially expected it would. You can easily access voicemails to listen to them or read the transcripts. The "Call Details" page offers a button to call or SMS them back either from your iPhone or through Google Voice. There's a list of recent calls just like the regular iPhone app. Without question Black Swan is the best way to use Google Voice on your iPhone. If you pre-loaded this on an iPhone, I doubt most people would even realize that they aren't using a "regular" iPhone app. It even works in landscape mode.

The only bump in the road for me was that it does not use the contacts list on my iPhone, but instead uses the one from my Google account. I presume this is necessary because they can't access the Contacts list through a "weblication" and the good news is that you can setup the Address Book in OS X to sync with Google Contacts. The only ones who lose out are those who are using Google Apps, as a regular Gmail account is required for Google Voice.

There are two versions of the app available: a free, ad-supported version and a premium edition for $10/year payable either through Google Checkout or PayPal. Currently they are offering a discounted price of $6/year.

In addition to removing the ads, the Premium version also adds some features including support for Contact Photos, enabling/disabling "Do Not Disturb" and direct customer support. My general rule of thumb for things like this is to use the free version first to see if you actually end up wishing you had the premium features. Personally I found the ads were distracting enough that $6 seems like a bargain, especially knowing that Apple can't yank the rug out from under them again. There is a 7-day trial of the premium version; just stick a reminder in iCal for +6 days from now to remind you to evaluate if it's worth $6.

Who knows, maybe in a year's time Apple will have finished "studying" Google Voice. Ha ha! But seriously, I don't really expect that will ever happen. The good news is that as of today, most people will miss a native application a lot less.

TUAWBlack Swan brings Google Voice back to the iPhone without the App Store originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.

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Daily Deals for March 9, 2010

Posted by on March 9, 2010

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Today's deals are all generated from a friendly search-based robot courtesy DealNews. We didn't pick 'em this time, so no warranties expressed or implied. Aol uses a referral code for these deals.

  • Apple Store: [iPods] Refurbished Apple iPod touch MP3 Players from $139 + free shipping
  • iTunes Music Store: [iPhone / iPod Apps] App Store Price Drops: Pocket Heart, Diner Dash, Magellan RoadMate, more
  • MacUpdate Promo: [Security/Anti-Virus Software] Lockngo 4 for Mac downloads for $10
  • Buy.com: [Networkable Hard Drive (NAS)] Linksys NMH300 Two-Bay Media Hub for $130 + free shipping
  • eBay: [Supplies] Quartet Magnetic Dry-Erase Board for $8 + free shipping
  • Buy.com: [802.11g Wireless] Zyxel 802.11g Wireless Powerline Router for $40 + free shipping
  • Adorama: [Printers] Canon SELPHY ES30 Compact Dye Sublimation Printer for $50 + free shipping
  • Dell Home: [40" - 42" LCD TVs] Sharp 42" 1080p Widescreen LCD HDTV for $539 + free shipping
  • Shop4Tech: [Cell Phone Accessories] Universal GPS Car Mount for $5 + free shipping
  • ThingFling: [Surge Protectors] Philips 8-Outlet Home Theater System Surge Protector for $50 + $6 s&h
  • Buy.com: [Mice/Trackballs] Logitech Trackman Trackball Mouse for $22 + free shipping
  • 6ave: [42" And Smaller Plasma HDTVs] Panasonic VIERA 42" 1080p Plasma HDTV, Blu-ray, more for $833 + free shipping

TUAWDaily Deals for March 9, 2010 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 17:30:00 EST. Please see our terms for use of feeds.

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Microsoft updates Office for Mac 2008 and 2004

Posted by on March 9, 2010

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Microsoft has just released updates to the 2004 and 2008 versions of Microsoft Office. According to the company, the updates, which weigh in at 9.7 MB and 221.5 MB respectively, provide "fixes for vulnerabilities that an attacker can use to overwrite the contents of your computer's memory with malicious code" as well as improvements to stability and performance.

The update for Microsoft Office 2004 can be downloaded here, while those with the 2008 version can find it at this link.

As with most Mac OS X-related updates, whether from a third party app or a system update, you should consider backing up your data before proceeding.

Keep in mind, as you install this update, that right around the corner is Microsoft Office for Mac 2011. Notable updates for the next version of the suite for the Mac include the replacement of Entourage with Outlook, the return of VBA and, gasp (or hurrah!), a more ribbon-oriented user interface, à la the Windows version of Office.

TUAWMicrosoft updates Office for Mac 2008 and 2004 originally appeared on The Unofficial Apple Weblog (TUAW) on Tue, 09 Mar 2010 17:00:00 EST. Please see our terms for use of feeds.

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